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	<title>Jiva Technology &#187; gaming</title>
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	<description>Beneath the paving stones, the beach!</description>
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		<title>Spore coming soon</title>
		<link>http://jivatechnology.com/blog/2008/02/spore-coming-soon/</link>
		<comments>http://jivatechnology.com/blog/2008/02/spore-coming-soon/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 18:43:02 +0000</pubDate>
		<dc:creator>petef</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[ecolibrium]]></category>
		<category><![CDATA[futurelab]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[After a long silence Maxis (of The Sims fame) have at last announced a release date for Spore. Spore has been gestating for several years, Will Wright the creator first talked publicly about at the Game Developers Conference in 2005. You can watch a 35min video of his talk on YouTube, below. So what does [...]]]></description>
			<content:encoded><![CDATA[<p>After a long silence Maxis (of <cite>The Sims</cite> fame) have at last <a href="http://www.spore.com/screenshots.php?movieID=7&amp;play=hi">announced a release date for Spore</a>.</p>
<p><a href="http://www.electronicarts.co.uk/spore/About.aspx">Spore</a> has been gestating for several years, Will Wright the creator first talked publicly about at the Game Developers Conference in 2005. You can watch a 35min video of his talk on YouTube, below.</p>
<p><span id="more-44"></span><br />
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<p>So what does all of this have to do with e-learning? Well nothing directly, but it was announced while I was working on <a href="http://www.futurelab.org.uk/projects/ecolibrium">Ecolibrium</a> with <a href="http://www.futurelab.org.uk/">Futurelab</a>. Ecolibrium was always designed first and foremost as a tool to learn about evolution, the dynamics of predator&ndash;prey populations and systems thinking. When I first heard about Spore I thought that it would be great to leverage it&#8217;s undoubted popularity by making Ecolibrium a place where Spore creatures could be left to run wild.</p>
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		<title>Metaplace Forums &#8211; View topic &#8211; Unofficial Fansite Links</title>
		<link>http://jivatechnology.com/blog/2007/10/metaplace-unofficial-fansite-links/</link>
		<comments>http://jivatechnology.com/blog/2007/10/metaplace-unofficial-fansite-links/#comments</comments>
		<pubDate>Sun, 21 Oct 2007 20:27:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[metaplace]]></category>
		<category><![CDATA[open content]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Despite only being in a closed alpha testing phase Metaplace has already spawned a host of unofficial fan sites set up by gamers and developers to help each other make the most of it, including a facebook group and a developer wiki.]]></description>
			<content:encoded><![CDATA[<p>Despite only being in a closed alpha testing phase <a href="http://www.metaplace.com">Metaplace</a> has already spawned a <a href="http://forums.metaplace.com/viewtopic.php?f=2&amp;t=10">host of unofficial fan sites</a> set up by gamers and developers to help each other make the most of it, including a <a href="http://www.facebook.com/group.php?gid=25182960192">facebook group</a> and a <a href="http://www.metadeveloper.net/">developer wiki</a>.</p>
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		<title>Metaplace Unveiled: Raph Koster Brings Virtual World To The Web GigaOM</title>
		<link>http://jivatechnology.com/blog/2007/09/metaplace-unveiled-raph-koster-brings-virtual-world-to-the-web-gigaom/</link>
		<comments>http://jivatechnology.com/blog/2007/09/metaplace-unveiled-raph-koster-brings-virtual-world-to-the-web-gigaom/#comments</comments>
		<pubDate>Thu, 27 Sep 2007 13:50:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[metaplace]]></category>
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		<category><![CDATA[social software]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[GigaOm reports that Raph Koster&#8217;s new project Metaplace has finally gone public. Raph Koster is the former creative director of Sony Online who also directed the Star Wars Galaxies MMOG and was lead designer on the groundbreaking Ultima Online. For the last year or so he has been working as the founder and president of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom.com/2007/09/18/metaplace-unveiled-raph-koster/">GigaOm reports</a> that Raph Koster&#8217;s new project <a href="http://www.metaplace.com/">Metaplace</a> has finally gone public.<span id="more-29"></span></p>
<p>Raph Koster is the former creative director of Sony Online who also directed the Star Wars Galaxies <acronym title="Massively Multiplayer Online Game">MMOG</acronym> and was lead designer on the groundbreaking Ultima Online. For the last year or so he has  been working as the founder and president of Areae producing an upcoming platform for online games called <a href="http://www.metaplace.com/">Metaplace</a>.</p>
<p>But Metaplace is much more than a way to build games â€” it is promising to open up virtual worlds (like Second Life) and massively multiplayer online games to the Web. By providing a set of open standards and <acronym title="Application Programming Interface">API</acronym>s it will be possible for anybody to build and host their own virtual world or game and, crucially, for people to move their characters <em>between</em> these worlds.</p>
<p>Exciting stuff!</p>
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