Archive for the ‘virtual worlds’ Category
12 February 2008
After a long silence Maxis (of The Sims fame) have at last announced a release date for Spore.
Spore has been gestating for several years, Will Wright the creator first talked publicly about at the Game Developers Conference in 2005. You can watch a 35min video of his talk on YouTube, below.
Posted by: petef
Category: e-learning, gaming, virtual worlds
Tags: ecolibrium, futurelab
2 November 2007
Schome (not school — not home — schome) is a project which is exploring the use of virtual worlds to support learning amongst teenagers.
The main focus of work on schome is currently on the use of Teen Second Life to give people ‘a lived experience’ of radically different models of education.
You can also read about [...]
Posted by: petef
Category: e-learning, social software, virtual worlds
2 November 2007
A brief article outling some of the potential benefits (and drawbacks) of Learning & Teaching in Second Life.
Posted by: petef
Category: e-learning, social software, virtual worlds
21 October 2007
Despite only being in a closed alpha testing phase Metaplace has already spawned a host of unofficial fan sites set up by gamers and developers to help each other make the most of it, including a facebook group and a developer wiki.
Posted by: petef
Category: gaming, open content, social software, virtual worlds
Tags: metaplace
14 October 2007
Duncan Riley at Techcrunch talks about using Twitter to hook up with other people for an impromptu meeting in Second Life. It sounds a whole lot more engaging than the average telephone conference call.
Posted by: petef
Category: social software, virtual worlds
27 September 2007
GigaOm reports that Raph Koster’s new project Metaplace has finally gone public.
Posted by: petef
Category: gaming, open content, social software, virtual worlds
Tags: metaplace